Laravel 5.3 was released few months back, and came with a bundle of improvements.
Rust is a compiled, statically-typed, non-garbaged collected systems programming language. An initiative by Mozilla, it has attracted a lot of traction lately because of its blazing fast speed and the high level abstraction(as the rust-lang page says “Zero cost abstractions”).
Read Time ~10 mins.
Tensor flow is an open source library for doing numerical computation developed by the Google Brain project. Though used mostly for machine learning and deep learning application, the library is flexible enough to conduct general computation.
Dont just dismiss this as Yet another language that transpiles to JS. Elm has a lot of nifty features, that makes it a choice worth considering.
HTTP/2 is the largest change in Hyper text transfer protocol after almost 16 years. Being a major version upgrade from HTTP/1.1, there has been a lot of discussion around it.
HTTP/2 is a binary protocol highly inspired from Google’s SPDY, It brings improvements over older version of HTTP in terms of security(by proposing an explicit TLS profile) , speed and simplicity. HTTP/2 can be used both on TLS and TCP More details, but most browsers only support it over TLS.
Major additions in HTTP/2
Animations are a crucial part of any unity project. In this post we explore the various method of animating game objects in unity.
Most common ways to achieve animation in unity –
- Animation View – This allows you to view/edit animation inside unity and apply them on game objects.
- Animator(Mecanims) – Animator allows user to define animation as a state machine. Transition between animation can be either scheduled or done programmatically.
- External Modeling tools – Make animations in external tools and import them as asset in unity.(I am not going to talk about this much)
Flux is awesome, React combined more so.
I have been working with flux and react for a while now. Some of the problems that i faced were around server interaction. Facebook hasn’t talked much about it, the documentation gives no guidelines, except a mention of interaction must be done through action creators.
So i trolled around internet for exloring what other developers have adopted, to find some best practices and solutions to problems i encountered while building react+flux apps.
As a frontend developer, you would be accustomed to using task runners like grunt or gulp.
Task runner automate the usually tasks like concatenation, minification, trans-compiling etc. Chances are you even wrote the configuration files for your task runners. If you have written or seen such configuration, you would agree its a tedious task. Finding out which task to run and then configuring the input output directories and what not.
Recently i was exploring laravel and php, and for frontend automation the docs referred to –
Also without the love of static typing developers usually face long cryptic runtime errors which are hard to understand and debug.
Multiplayer games need a backend for tasks like communication between clients, setting up of rooms, match-making etc.
In this post we take a look at popular Baas setup and also explore how to get started on making a custom backend?