HTTP/2 is the largest change in Hyper text transfer protocol after almost 16 years. Being a major version upgrade from HTTP/1.1, there has been a lot of discussion around it.
HTTP/2 is a binary protocol highly inspired from Google’s SPDY, It brings improvements over older version of HTTP in terms of security(by proposing an explicit TLS profile) , speed and simplicity. HTTP/2 can be used both on TLS and TCP More details, but most browsers only support it over TLS.
Major additions in HTTP/2
Animations are a crucial part of any unity project. In this post we explore the various method of animating game objects in unity.
Most common ways to achieve animation in unity –
- Animation View – This allows you to view/edit animation inside unity and apply them on game objects.
- Animator(Mecanims) – Animator allows user to define animation as a state machine. Transition between animation can be either scheduled or done programmatically.
- External Modeling tools – Make animations in external tools and import them as asset in unity.(I am not going to talk about this much)